Hello

I have been working on creating an Infinite Terrain Generation system. The terrain is generated randomly and the maximum height can easily be set as well as vegetation and ground textures. The ground textures are blended to make the terrain flow. It is easy to restrict vegetation to specific ground textures and easy to restrict specific ground textures to specific terrain heights.

It still needs some work and I have some plans to make the program run better. as of now terrain is randomly generated and places that the player visits can not be visited again. I believe I have a method in mind that would save the terrain that the player has been to so that if they return it will look the same.

Any ways You can watch a short video HERE!



Last edited by msmith2468; 06/17/12 01:00.

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