using System; using System.Collections.Generic; using System.Linq; using System.Text; using AcknexWrapper; namespace ButtonExample { class Program { private static BMAP button1On; private static BMAP button1Off; private static BMAP button1Over; private static PANEL mainPanel; private static IEnumerable<ScheduleMethod> buttonClick(double p) { Console.Write("button clicked"); yield break; } private static IEnumerable<ScheduleMethod> buttonLeave(double p) { Console.WriteLine("mouse left button"); yield break; } private static IEnumerable<ScheduleMethod> buttonOver(double p) { Console.WriteLine("mouse is over the button"); yield break; } private static void CreatePushButton() { // create BMAPS for button (and change their color) Program.button1On = BMAP.bmap_createblack(200, 200, 32); Program.button1Off = BMAP.bmap_createblack(200, 200, 32); Program.button1Over = BMAP.bmap_createblack(200, 200, 32); Program.button1On.bmap_fill(new Color(200, 0, 0), 100); Program.button1Off.bmap_fill(new Color(100, 0, 0), 100); Program.button1Over.bmap_fill(new Color(150, 0, 0), 100); // create a button in the panel Program.mainPanel.pan_setbutton( 0, 1, 50, 50, Program.button1On, Program.button1Off, Program.button1Over, Program.button1On, Program.buttonClick, Program.buttonLeave, Program.buttonOver); } //the main method, called by the scheduler private static IEnumerable<ScheduleMethod> myMainMethod() { // create the main panel and make it visible Program.mainPanel = PANEL.pan_create(null, 1); Program.mainPanel.SHOW = true; Program.mainPanel.size_x = EngVar.screen_size.x; Program.mainPanel.size_y = EngVar.screen_size.y; // Shows how to create a simple push button and assign functions to it Program.CreatePushButton(); // use mouse !! EngVar.mouse_mode = 4; yield break; } static void Main(string[] args) { //open the engine EngFun.engine_open(null, null); //start the scheduler Scheduler.StartScheduler(myMainMethod); } } }
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