okay i have uploaded a source file update and a demonstration of what im busy with at this moment this demo shows how i take models from wed and merge them into one mesh then builds a navmesh from that mesh. recast will add/subtract them automatic so here i show that i can merge 2 planes to form a navmesh and add to that mesh a bunch of other meshes witch forms static obsticles as they cut theire shape from the other meshes when build into a navmesh. oh yeah theres no height taken into account on the navmesh because i made it flat(planes)
at this moment scale and position is taken into account but no rotation yet also instead of creating a navmesh by pieces it could simply be created from your modelling software and added to wed and then build in sed this eliminates the issue of being restricted to the geometry i could pass into recast because i had to acces blocks/hmp but couldnt get it rite yet ,this also improves speed because recast doesnt need to go through a whole level mdl model and add triangles/vertices thats anyway going to get removed again ...