sounds cool laugh is it possible to use it with terrains or is it really good for block based labyrinths? I'm developing a RTS pathfinder (dynamic area and tile paths), things go well, but I would try it out too when ready, if suitable for my purposes, at least for performance comparison. as I know in Neoaxis and Esenthel game engines Recast/Detour is implemented, but without any crowd system.


Free world editor for 3D Gamestudio: MapBuilder Editor