ok... i got the fog in place and working in the shader code. your info and code block gave me the insight to make the proper changes... this is better...

BIG TIME THANK YOU for taking the time to explain this...


as for the water... i looked at the shader code... what i am doing is actually modifying the position of the vertices with some code i pilfered from an old AUM issue in addition to the shader effects... this way i get an uneven surface of water against a hull of a ship ... see code on page 2 of this thread and i think a short video there too --> moving water and shader

still got a lot more to look at... but things look a lil more manageable...

see... sometimes whining is a good thing

--Mike