ent_create("shells/9mm.mdl", player.x, bullet_phys); action bullet_phys() { wait(3); newton_addentity(me, (float)75, NEWTON_CYLINDER, onforceandtorque); //set(me, PASSABLE); //pXent_settype(me,PH_RIGID,PH_CAPSULE ); //pXent_setccdskeleton( me, vector(0, 0, 0), 0 ); //pXent_setelasticity(my, 10); }
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