Hi Sivan, thanks for test and hints.
entity specific decal shadows do not work
Afaik decal shadow can't save with wmb. There is no decal shadow in model struct.
{ //model
ent id
xyz
pan tilt roll
scale_xyz
file name
ent name
action name
skills
flags
ambient
albedo
path
attached entity
material
string1
string2
}
entity bounding boxes are not saved as I see
Yes, here is problem about BBOX;
if ((you.eflags & FAT) && (you.eflags & NARROW))
{
str_cat(temp_str,"1");
}
else
{
str_cat(temp_str,"0");
}
it does always return str_cat(temp_str,"1"). I have no idea why.
a .wmp saving tool would be fun too!
indeed
But i am not sure that is possible.