Hi Sivan, thanks for test and hints.
Quote:
entity specific decal shadows do not work

Afaik decal shadow can't save with wmb. There is no decal shadow in model struct.
Code:
{ //model
	ent id
	xyz 
	pan tilt roll
	scale_xyz 
	file name
	ent name
	action name
	skills
	flags
	ambient 
	albedo
	path
	attached entity 
	material
        string1
        string2
}


Quote:
entity bounding boxes are not saved as I see

Yes, here is problem about BBOX;
Code:
if ((you.eflags & FAT) && (you.eflags & NARROW))
{
str_cat(temp_str,"1");
}
else
{
str_cat(temp_str,"0");
}


it does always return str_cat(temp_str,"1"). I have no idea why.
Quote:
a .wmp saving tool would be fun too!

indeed laugh But i am not sure that is possible.