Hm I thought I've had replied... thanks again for your feedback!

Quote:
you can always put the checkpoints into an optional easy mode or into the options menu...

That's not a simple task IMO. If you want to implement checkpoints, you have to code a save system that can restore f.i. destroyable levels, recreate pointer relations, start actions at certain positions (many actions consist of multiple consecutive while loops) and so on. (Then there's the balance in gameplay and level design that has to fit both options, too.)


Can someone, preferably in a deep voice and with a high-quality mic, record SU-PER-KU like this FUS RO DAH? The sound effect is not necessary, but of course would be a nice addition. wink I can only give you credit.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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