I checked level.c since it seems to be the best source.
line 292 (last line of terrain_fence):
c_updatehull(terrain,0); // adjust normal collision hull

my above mentioned problem (no hull update on chunk borders) is an A7 only phenomenon (since at my workplace I can use only A7 free), maybe caused by using ent_status(terrain,0) and not ent_status(terrain,1) for determining vertex quantity (results are 161*161 and 165*165 respectively if chunk size is 32 i.e. 5*5 chunks). but I don't know how to manage the duplicated vertices of chunk border edges... in A8 hull is updated properly by c_updatehull.

for fixing normals you can use simply c_trace, which sets hit.nx/y/z (or normal.x/y/z) and you can store it to c.v.nx/z/y. but it is not too fast at all, especially if you do not trace only the vertices, but all the neighouring faces and calculate an average of them. moreover, as I know if you want to get the same shading as produced by fixnormals or MED, there are 160 default normal vectors used for approximating real normals.


Free world editor for 3D Gamestudio: MapBuilder Editor