@djfeeler: This is supposed to be like this:
http://manual.3dgamestudio.net/bugs.htm"The '#' default size token had an effect not only on STRING definitions, but also (wrongly) on str_cpy operations (all A8, A7, A6, and A5 versions; fixed in 8.30.4)."
Also see:
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=385767This means you shouldn't use "#n" in str_cpy operations. The behaviour you expect was a bug! I guess the easiest workaround in this case would be to use
str_cpy(GV_str_letter, " ");
Now the editboxes in LBGUI will accept a '#' at the beginning of their text as they should.
Thanks for fixing this.