@djfeeler: This is supposed to be like this:
http://manual.3dgamestudio.net/bugs.htm

"The '#' default size token had an effect not only on STRING definitions, but also (wrongly) on str_cpy operations (all A8, A7, A6, and A5 versions; fixed in 8.30.4)."

Also see: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=385767

This means you shouldn't use "#n" in str_cpy operations. The behaviour you expect was a bug! I guess the easiest workaround in this case would be to use
Code:
str_cpy(GV_str_letter, "                     ");



Now the editboxes in LBGUI will accept a '#' at the beginning of their text as they should. laugh

Thanks for fixing this. laugh