No other engine allow to directly script an entity as simple and fast as 3DGS , this is the main winning point !
No other is so easy to pick up and learn as fast.

The bad points remains the interfaces, and editor that is slow perhaps, and the workflow where we should be able to view all assets and use it / apply them to any model in the scene like Unity.
That's the bad point it lacks better workflow and features like :
- standard shader list applyable to any model in the world editor
- Textures view and some basic standard textures slots when viewing a model in the world editor : Diffuse/Spec/normal/glow
- Terrain editor : the only last "studio" engine that don't have a descent terrain in the world editor ????

But well ... in the future perhaps wink

I have no doubt if it is adapted like it works now to Mobile ,
so we would use the same script system, it will be successfull also !