btw... i hate how blender makes normalmaps not baked in blender look... stupid nonstandard z/b channel mapping.... mad

EDIT: screwed with some of the specular and normal settings and got something a lil more acceptable. also doesnt help that im still working on the model (shoulders are still high poly) and havent gotten to the spec map yet. also the guy himself is still pretty low detail diff.



Last edited by lostclimate; 10/12/11 06:09.