Thanks again for the feedback!
Level editor is planned, but probably not for the first release. Story is existent but more practical than deep.

Quote:
is this visual style due to lack of artwork/resources ? and if you had an artist, what visuals do you think you would employ ?

As the original game and esp. its visuals take so much time, I've decided to create this spinoff. Thus a simplistic style is a must for me. If I had a lot more time, this game probably would not even exist at all and I would go with the following style (and game) instead:



I've already implemented that I can change the whole color scheme dynamically, so water levels can have a blue, boss fights a menacing red tint and so on.
There will be 4+ levels that have a different look and a few bonus levels in color, but I guess that's not enough. I will see if I can come up with a different look, at least for some levels.

EDIT: Yes, the levels need more enemies! Birds are next.

Last edited by Superku; 09/09/11 14:06.

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