I see then. My version only requires the one pointer and one other if you use the look at object version. You also don't have to come in contact with the trigger object itself. You just have to be within it's field of influence. I think a really cool feature would be if you could actually see this influence field while in game and to be able to edit the triggers in realtime. This would make tweaking either multifloored or levels with a lot of nooks and crannies(and lots of close together cameras) a whole lot easier.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links