Well, it's not really a bug...it's just the way the process works. I suppose some code could be added that checks the player's Z and turns off a trigger's influence depending on that value. I'm not really working with multifloored levels anymore(doesn't work too well with adventures), but I'd like to see what you have if it's some other method.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links