new update on the rifle... bored because my computer is basically non functional due to rendering the ambient occlusion map... its been like 1.5 hours now and its still like %33 finished.

I wanted to show you though the difference (as hard to see right now as it might be) but i did a lot. added several extra loop cuts to even out the primary diffuse shading (since it was making large black artifacts even with the normal mapping. Re uv mapped everything to a much more efficient map, and baked rebaked at 512 resolution to see how it looked. then i started the final bake for 4096x4096 4x AA but it is sloooooowwwwww... but i did get the normal map already and that is on there. and thats where we are today!:




now the low 512 res ao map kinda fights with the 4096 normal map, as does the fact that i made the gun look fps, but you can definately see a difference. im excited to see how the ao maps turn out

...and i really hope they are fine after the first bake mad

the first person view i hope gives a better perspective on its overall in game affect.