Huh? Do you really want to compare this dodo bird with Unity, the most vital and ever growing game engine out there? crazy

Gamecore mainly died because of the lack of documentation. What`s the best engine worth when there is no working manual or tutorials that explains how to use it?

And it died because of a whole bunch of wrong decisions. Like using a this hard to use and bad documented language like Angelscript as the scripting language. Or like wasting the time with implementing an outdated format like Milkshape. That time would`ve been better spent into the manual and useful tutorials. Or like never implementing support for european keyboard layout. This engine is useless for europeans. You search yourself to death to find the correct letters. Or ignoring the marketing chapter. This is as important as the product itself. Or ... the list is endless.

It is dead, it has not survived. That`s fact. And that shows how good it really was. Accept it. Only remaining question is at which point Gediko will turn off the page. Maybe he will change the name a third time, to trick the next generation of users ...

Quote:
"FBX is a future, ok " I said " but it is a matter of fact that FBX converter are not yet fully reliable "


That`s nonsense. FBX is the standard format nowadays.

Last edited by Tiles; 07/03/11 08:14.

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