Hello, I just have a little Question:
Is it allowed to use a C# Wrapper for the A8 Free Edition?
I know there is already a C# Wrapper here made by a user. I'm just not sure if it is allowed for the Free Edition of A8. Some Years ago I made my own Wrapper for C# but back then I purchased the Extra Version. I've seen on the Features Page that the free Edition does not allow Plugins, so my Question is does this face only Plugins for the Engine or the Engine SDK too ( like the ones who use it to code in C++) ?

Second Question but not that important: are there any plans to become more permessive for developer of plugins? with it I mean to maybe think twice about the opensource plugin license. the price for the plugin sdk was okay some years ago, but I think it is a stopper for the Engine right now. maybe you should take money just for commercial plugins which are really sold, But as long as plugins are freeware and everyone can use it for their own, then I don't see why people should pay for the plugin sdk. I know that there is a new WED planned so I just thought this would or better could push third party developers to put more an eye on Gamestudio. But thats just my opinion, I see that a lot of people from the indie dev scene are targetting tools and extensions for game engines too especially when they can't hit a game for release. Anyway the first one is my important Question. And sorry if the words are too directly I know that alot of users here would not understand it because they really love the engine. ( partly like I do otherwise I would not on/off turn back here and read the forums,watch projects etc.) I only ask sometimes questions, to decide what to use and what not to use. basically I like this engine a lot and I know it has a lot under the hood to do really good things with it. But sometimes it misses something which third party devs would resolve if they had the liberty to do so. I don't know exactly the situation who is working on the engine, I think JCL you are the only one who is really working with the engine code right? Well respect to what you archieved alone, you made a good job and continue to make a good job. there are teams out there who made bad jobs if we compare theri works with yours. But maybe you could put good word on the others at your company to rethink the opensource thingy. there are solutions out there who are closed source but free and thats a problem if someone wants to port it to another engine if the engine forses you to release you own code as opensource or buy a license for it. that's ok as long as they want money for it, but for freeware projects?? anyway thanks in advance for answering the questions, especially the first one, the second you can even ignore it if you don't want or can't give a comment to it. it's okay then I understand it laugh