That's why it pisses me off that the plugin doesn't work with the current blender version. MED doesn't import my models right, (no matter whether it's fbx, obj or 3ds, and YES, I've checked every single mesh, face and vertice and their normals, they're perfectly fine in blender) half my meshes are inverted. And I really don't want to invert every mesh in MED by hand, just because it decided not to act the way it should.


Yeah, but... Who is Lu?