Well, it looks too entangled for me at the first sight but I saved the web page for offline analysis and made it a priority task.
Quote:
A special application is therefore needed to encode these 6 textures + 6 normal maps into a total of 8 RGBA images.

You mean like Photoshop?

About the static bitmaps approach:
What would the downside of using this be (besides manual loading)? slow performance?
And this sounds like the dumbest conclusion I could draw: it would allow virtually unlimited no. of textures, right?

And I almost forgot: tell me if there's a way to use this shader as it is now, with parallax or displacement? As a matter of fact, I got here starting precisely with the terrain parallax or displacement in mind. Please.


ERROR in communism.cpp, line 0:
#include<god.h>
was fatally missed.