I'm redoing the canyon level 4 times bigger then the previous one, with better optimized lods, fine tuning character animations, and the new shade-c features.
At the moment I've finished remodeling the new level in 3dsmax, I need some time to re-export all the cliffs (better looking rocks now), terrain chunks, etc etc. Keep in mind that I have commercial so I have to do Lods manually and export them one by one (that takes a lot of time).

I'm constantly in contact with Havoc asking for support on how to use the new features smartly preventing framerate dropdowns (the quality compared to the previous shade-c pack is now unbelievable thanks to its new features LPP SSAO MLAA etc etc).

I've also allowed HeelX to use my post-nuclear and medieval (older project) assets to improve his SSAO Shader environments, and I'm probably going to integrate his tools later in the game.

I'm also still leveling 4 characters in World of Warcraft 6 lvl85, 1 lvl81 and 3 lvl80.. these folks deserve to be leveled up during relaxing time hahaha tongue

I also have exams in 2 weeks, I need to study.

Hang in there, I'm not willing to abandon the project but I'm mostly on my own at the moment (which depresses me a little), I haven't heard from damocles in a long time. I assume he's very busy with his primary commitments and I have no other support. It would have been great to have a committed programmer but since nobody is making a living out of this at its current state I can't pretend from anybody.




Dear Fans, to celebrate our 500.000 downloads,
Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN