Thank you again so much. I'll remember the procedure you mentioned and I want to try to modify it myself for a little endorphin
I read the copyright so I'm allowed to modify and use it
It took like a quarter of hour to figure out where in the fxModelTex3Nm.fx should I probably tamper and hopefully all I'll have to do is to play with some of entSkin<n> and smp<name>.
I don't know if I'll have to mess with .c or .h I went straight to .fx since I remember the file extension from the shader tutorial. After fully digesting the tutorial I'll make the attempt.
Anyway, at least for the time being I don't need that many textures as I'm very stingy with the resources. It is more of a matter of principle. Like having a 200 MpH car but you only drive with 100 max