BMAP* bmp_view_button1 = "filename here";
...
void view_button(var num) {
if(player) {
switch(num) {
case 1:
vec_set(player.pan,vector(180,0,0)); // front
break;
case 2:
vec_set(player.pan,vector(0,0,0)); // back
break;
case 3:
vec_set(player.pan,vector(90,0,0)); // side
break;
case 4:
vec_set(player.pan,vector(0,90,0)); // top
break;
case 5:
vec_set(player.pan,vector(0,-90,0)); // bottom
}
}
}
PANEL* pnl_view_buttons = {
button(0,0,bmp_view_button1,bmp_view_button1,bmp_view_button1,view_button,NULL,NULL);
...
button(0,4 * your button height,bmp_view_button5,bmp_view_button5,bmp_view_button5,view_button,NULL,NULL);
flags = SHOW;
}
action rotate()
{
player = me;
mouse_mode = 1;
while(1)
{
if (mouse_left){
my.pan += mouse_force.x;
my.tilt += mouse_force.y;
}
vec_set(mouse_pos,mouse_cursor);
wait(1);
}
}