For the window stuff...

To resize the engine to the resolution of the container, overload the WndProc and catch WM_RESIZE, then pass the call onto the engine grin Handling the 'Resized' event of a .NET control would also do grin

As for the keystroke stuff, It's something I have been trying to resolve for some time. This is a consequence of the SetParent call, as I've seen this behaviour in other apps unrelated to GameStudio. I think the function 'AttachThreadInput' may hold the key grin

A workaround is to simply overload the container WndProc, catch any WM_KEYDOWN, etc messages, and pass them onto the acknex window handler grin

good luck grin

Last edited by DJBMASTER; 03/24/11 21:31.