#include <acknex.h>
var vStart=0;
void cube2()
{
vec_set(my.pan, vector(random(360), random(360), random(360)));
vec_set(my.scale_x, vector(0.5, 0.5, 2));
VECTOR position_offset;
ANGLE angle_offset;
vec_set(position_offset, my.x);
vec_to_ent(position_offset, you);
ang_diff(angle_offset, my.pan, you.pan);
while(!vStart){wait(1);}
while(1)
{
vec_set(my.x, position_offset);
vec_rotate(my.x, you.pan);
vec_add(my.x, you.x);
vec_set(my.pan, you.pan);
ang_rotate(my.pan, angle_offset);
wait(1);
}
}
void cube1()
{
vec_set(my.pan, vector(random(360), random(360), random(360)));
ent_create(CUBE_MDL, vector(100, 0, 20), cube2);
wait(-3);
vStart=1;
while(1)
{
vec_add(my.pan, vector(2 * time_step, 0.5 * time_step, time_step));
wait(1);
}
}
void main()
{
randomize();
level_load("");
ent_create(CUBE_MDL, vector(100, 0, 0), cube1);
}