ok, I put in return tex2D(TexSampler,inTex) * fShadow * max(0.15,fDiffuse);
to keep the bootoms from getting totally black. (works for now)
Jibb, you example is cool for explanation. Its just a bit slow with the 3 views. Is it possible to only use the "widerange" view, but then add other materials and lightemittions onto the map?