PhysX wouldn't work for me because there's too high of a chance that the player will fall over or start bouncing around the environment when I don't want him to. I want something I have absolute, unquestionable control over.

Simple AABBs fill this gap perfectly, so I'm looking into writing my own AABB system for block based levels.


Eats commas for breakfast.

Play Barony: Cursed Edition!