I played a few rounds 1on1 and had really some fun! Animations and graphics are really nice. But I think there have to be some adjustments for the gameplay:
- The movement and mouse are a little bit sticky. Slower speed while strafing sucks! There have to be an Option for setting the mouse sensitivity.
- In the free camera mode strafing with A and D was inverted for me.
- I'm not really sure about the noise in the shooting script. I stand 3 or 4 meters in front of a wall and shoot with single shoots while aiming. The hits were in a region with the size of a human head. Because of this critical hits over long range are very uneffective. So everybody is rushig and shoots very much - lower tactical component. Its to you, don't know whats your aim for the gameplay.
- Further I had problems to recognize enemies behind me before I get shoot. Maybe some sound adjsutments? And then turning arround and aiming in an acceptable time - very hard! (mouse sensitivity...)
So thats it. I think discussing about this kind of optimization shows the good basic of this project. But with the shooter genre you have a few standards to consider!
Keep it up!
GorNaKosh (alias Skar)
First of all, thanks for you time and for playing.
- Yes I will add running while strafing. Ok, I will add a mouse sensitivity option on settings.
-Yes, already solved.
-Actually if you shoot single shots instead of holding the button the weapon is more precise, but maybe the precision loss is too small, I could increase it.
-Sounds from others are 3D sounds, the problem should be on the sound system itself, let's see what OpenAL will be able to do.
Yes, youre right, the bullets do not make much damage.
And I think you should be able to duck and crowl.
But I still love it !
I implemented duck and crawl, but I didn't like the result and removed it.