porting does not mean that, for mobile platforms maybe, but for mac/lin porting means JCL ports the engine, we only press a button and change the working platform.

I do not think writing an opengl renderer and porting the engine to win mobile/android/mac would be hard for JCL, only needs time.

I also agree a better WED shold be at higher priority, after all if engine were to be ported, editors need to be ported too so it would mean a WED-from-scratch because WED is heavily based on windows spesific libraries, anyway.


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