@Firoball
Thanx for checking out Artists' Corner from time to time, I am always happy when there are some good or bad things to read about artwork for J,J & BUM smile
..and you're right, I kept cartoon shader but decided against simplified textures after some experimenting. It seems that a bit more realistic textures fit better after all.

@Ratchet
Thanx, but luckily smoothness of the game doesn’t have anything to do with me, it's all Superku's credit. As a matter of fact I believe that those few code solutions that I contributed to the project are probablly slowing down his movement code grin

So as you have probably concluded by now from upper text, the birds are result of my programming effort but I will try to enhance them a bit with random speeds & directions, they do seem a bit 'robotic' at the moment.

It's still early to really think about my next project, I have also Blade Of Power (http://pavlenikolic.weebly.com/blade-of-power.html)& Sorcerers (http://pavlenikolic.weebly.com/sorcerers.html) to consider, but what I would really like to do in the near future is full first-person horror game similar to the Clive Barker's Undying (http://www.jonhunt.com/undying2/index.html) or Call Of Cthulhu (http://www.callofcthulhu.com/home.html).

.................
Hello2All,

Finally, after long time, we have our first fully functional, fully playable level smile smile I almost gave up on this but here it is grin

Uploaded zip (Ganderoleg C3 L1 V5.zip) represents playable version of the J, J & BUM's first level of the Fortress Chapter.

I have made two necessary modifications to the code in order for this level to be fully playable:
1.Sister can use magic skills only when she picks up magic potions & she can only pick up Gravity Switch & Illusion potion.
2.Brother can use magic skills only when he picks up magic potions & he can only pick up Invisibility potion.

Apart from that, there are some new additions to the geometry, fade out when restarting the level & a small HUD tryout, little 'inventory' for potions & items in right & left corners of the screen...








I also replaced Goblin Warrior in this level with my new Crocodile Warrior (to make him 'lighter' there are only stand, walk, run & die animations)...




...this doesn't mean that I'm going to exclude Goblin Warrior but I will have to redesign it a bit in order for him to reach needed visual level.

**both my Goblin Warrior & Crocodile Warrior are modifications/redesigns of Dexsoft 'Fantasy Warrior' model & that information will be clearly stated in the final version of the game.




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