Originally Posted By: painkiller
have you tried LightFrog?


look at it:

block based: local lights + sunlights + shadows - [no great shaders for blocks] + pp effects

model based: model shaders + sunlights + dynamic shadows[thank god for that] - no local lights and shadows from local lights + pp effects

lightfrog: local lights + sunlights + shadows + model shaders - [no pp effects YET]

models plus baked lights - sunlight + model shaders + dynamic shadowns + pp effects - [problems with models being affected by baked lighting]


personal need: sunlight + local lights + shadows[static or dynamic] + pp effects + model shaders


ofcourse you can still accomplish greatness with these for MOST games but note i'm only writing this based on what i need for our game [scion] and ofcourse i know there are workarounds for alot of these but what may seem like a simple solution may increase devtime by months.

sometimes maybe as independent devs we tend to focus too much on insignificant details hence our projects take forever to finish