////////////////// MOVE DUMMY ALONG THE PATH
checker=path_getnode(dummies[my.skill65],current_node+1,c_target, NULL);
if(vec_dist(dummies[my.skill65].x,c_target)>min_dist)
{
vec_diff(c_vec, c_target, dummies[my.skill65].x);//turn the car so it facing to the target.x
vec_to_angle(dummies[my.skill65].pan, c_vec);
vec_set(move_vec, vector(my.car_speed*time_step*(50./80), 0, 0));
vec_rotate(move_vec, dummies[my.skill65].pan);
vec_add(dummies[my.skill65].x, move_vec);
}else
{
current_node+=1;
}