yes, the problem happens with the camera_chase from A8's camera.h and not with the other camera types. It also happens in the default AI car from car templates and in my traffic cars which I move along a path:

Code:
////////////////// MOVE DUMMY ALONG THE PATH
		checker=path_getnode(dummies[my.skill65],current_node+1,c_target, NULL);
		if(vec_dist(dummies[my.skill65].x,c_target)>min_dist)
		{
			vec_diff(c_vec, c_target, dummies[my.skill65].x);//turn the car so it facing to the target.x
			vec_to_angle(dummies[my.skill65].pan, c_vec);
			vec_set(move_vec, vector(my.car_speed*time_step*(50./80), 0, 0));
			vec_rotate(move_vec, dummies[my.skill65].pan);
			vec_add(dummies[my.skill65].x, move_vec);
			
		}else
		{
		   current_node+=1;
		}



Last edited by painkiller; 01/02/11 17:22.

3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB