- Basic GIF format support that could remove the need for code
not needed

- New Shaders such as realistic 3d water, etc (the Shaders that 3dgs supports are truly horrible with only a couple of exceptions that usually increase memory usage a lot)

3dgs doesnt create shaders, it give sthe possibillity to create and use them. So supporting is here the wrong word.

-Skyboxes (I wont even go there), there is so little choices
maybe

-Basic weather scripts that don't kill your FPS
not needed

- Numerous FLAG issues already mentioned
ok

-Most games look cartoonish like you said and the range of games possible to be made with 3dgs is very small, it's like only RPG games are really supported

WHAT do you expect? Its a community with people new to programming. Cartoonish games require less "photo realistic omfg" most users cant produce when they start. And by the way: Shooter/Rts etc are possible too o.O(as example)

- Basic features that are needed for some games are missing
agree some things like a tracelist from a c_trace could be usefull

- Multiplayer functions could be improved
maybe

things i marked as not needed are not needed cause
a)useless (gif for example)
b)can be produced by youself without much effort(weather script)

Keep in mine before asking for things like weather script, i agree to Locoweed that engine nees to be improoved. So script and gif things are completely at the end of ToDo wink

Ps: I wish integration for Classes for real OOP(Lite-C).
PSS: I Bet Sid would go nuts with an improoved compiler^^
PSSS: Never understood why rangechecking for arrays in debugmode should not be possible. Delphi for example can handle that o.O

Greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development