If you want to be 'In the know' about what this topic used to be about, scroll down a bit. Otherwise, you can just read this grin

So I have optimised my 3dgs minecraft level editor (well, viewer for the moment grin)
a little bit (And I stress the 'little bit' a lot..)

I don't care! show me a picture!

Okay then smile



That's 256 chunks, runs at a measly 10fps
(Although that's still a lot better than 16 chunks at that speed)
Also, thanks to Damocles for the optimisation tips smile

Here's a close-up, in that same session:


It's cube-licious! grin

If anyone has more optimisation tips, I'm more than happy to listen. laugh

Also, if a mod could move this to the 'projects' forum that'd be nice smile
Originally Posted By: the_mehmaster
Yesterday I was thinking that it would be quite useful (and pretty
cool) to have a minecraft editor (like MCedit) but made in 3DGS.

I started coding this morning and all went well, I learnt a
couple of zlib functions (minecraft chunks are gzip-encoded)

Spent an hour importing and making '.mdl' versions of minecraft blocks

Then I successfully loaded a chunk, no errors. grin

So then I worked on the base-36 system, with file-directories and
such. I thought it would work fine.

I tested it on my savefile, and here's what I got grin:-


A big mess..

'I should be able to fix it pretty easily', I thought.

But then I zoomed out a bit more:-


An utter and complete mess.

It was at that point that I gave up on the project, closed the files, and renamed the main-script 'mineCraftDistorterator.c'.

Just thought you might be interested grin

EDIT: I'm using A8 free because I havn't bothered to upgrade yet cool

Also, in the highly unlikely event that anyone wants the source, ask here and I'll upload it. smile


Last edited by the_mehmaster; 12/23/10 01:44.