Hello2all,

I've been experimenting with few things and was thinking of adopting two new visual additions: distorted shadowmaps & Shade-C HDR.
Here is an example of shadowmap with & without new effect:

Without..

With..

Unfortunately there are some inconsistencies in almost 50% of the cases because of the shadow UV mapping..

I can (probably) solve this in future levels but even in this percentage they seem to be effective & give the surroundings a nice additional quality (I think?). They will be present in following level reworks so that we can all see if this is something that should be implemented or not.

http://i64.servimg.com/u/f64/11/34/97/23/shot_212.jpg
http://i64.servimg.com/u/f64/11/34/97/23/shot_213.jpg

Also here are few screens of level with implemented HDR..





..the effect will be tweaked further but I think that, even in this stage, levels seem a bit more lively?


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