Oh, I see. I dont know hot IT works, but here is how I would code it...

1> TNT is placed.
IF placement is banned, kick player and remove TNT, ELSE continue.

2> TNT is 'click-ignited'.
IF triggering is banned, kick player and extinguish or remove TNT, ELSE continue.

3> TNT is triggered by 'electricity'.
IF triggering is banned, kick player who LAST 'completed' electrical circuit connected
to this TNT and extinguish or remove TNT.


What I mean is whomever connects the TNT to the 'detonator' is the guilty party,
so whomever completes the circuit gets remembered as the 'owner'.

But if it gets disconnected at any time, ownership is lost.

And whomever RE-connects it takes ownership.


Get what I mean...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
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