Quote:



In the quest for this immersive photo-real environment, creativity has died on the operating table. Given all these fantastic tools, the best we can do is attempt to duplicate our own environment on the same regurgitated topics and themes. In an interview with Tomek Bagiński on his recent CG film 'Fallen Art,' Tomek states that he doesn't see any reason to do photo-real 3d graphics unless you are working for the SFX film industry. His reasoning is that stylized art is far more interesting to look at than just another attempt at reality. The photo-real painting movement ended after a brief period in the late 1960's for exactly the same reason - it was boring to look at. Guess what? So are the majority of today's video games.




Everyone should check out his Fallen Art movie by the way, it's totally awesome!

As for the topic, I don't think we've reached the realism limit just yet, however I do think non 100% realistic art looks way more interesting, so yes they probably have a point hehehehe.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software