AGC: Ubisoft's Nolent Talks 'The Death Of Cinematics'

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...a trend toward fewer cinematics, and more scripted events. Nolent says Ubisoft is trying to get rid of cinematics entirely, but they do sometimes sneak back in when a map has to be scrapped or there's some other unexpected problem. Nolent expects to see more "playable cut scenes" or scripted events where the story moves ahead, but players still have opportunities for interaction.





Q&A: Introversion's Bedroom Programmer Survival Guide

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Introversion is an experiment: can three guys set up a successful game development and publishing company with nothing more than £200 and an awful lot of time and energy? Every analyst in the business would tell you it's not possible - but here were are, five years old, stronger than ever.






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