"I was making my own games, programming them, doing all the artwork, the production, level design, and everything because I didn't have anybody else to do it for me."
As discouraging as the state of the adventure game genre has been in the past several years, there is actually progress and betterment being achieved, if we stop and look closer. There are some trends being explored, new technology investigated, alternate ways for us to get games, and a gradual increase in games with more personality as well as higher quality. More importantly, there looks to be a hint of designing adventures to be more inviting and attractive to a larger market.