Playing the Fool

Quote:

All of which brings me to the subject that has been irking me this month, cherished reader: adventure game protagonists who are jerks. I’m not talking about the ones who are supposed to be jerks, but adventure game characters the designer expected us to empathise with and care about, when in fact they are the biggest jerks in the world who badly deserve to get hit by a speeding train.








Take note, amateur designers: the portrayal of the player character is vital to an adventure game’s appeal, because they are the player’s representative in the game’s universe. The protagonist is, in effect, an extension of the player’s corporeal form. An extrusion. A limb, if you like. And nobody likes to know that one of their limbs is a jerk.







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