Hi2all,

I have uploaded new version of Fortress Chapter level 6 (Ganderoleg C3 L6 V2.zip) to Sky Drive.

In this version I have added some of the Martin's code solutions. The basket with monster/spider food is working excellent but there are some problems with doors, they are not taking into account the given Z input and, more importantly, they are causing some sort of error when combined with DOF frown The error seems to crash the level when the level is started through exe but it can be ignored (by clicing the ok button) when played in WED/SED. DOF can be turned on/off by putting 1/0 in DOF.txt file.

There are also problems concerning the movement of the monster outside the cage, the model's geometry has to be placed away from the second lane center in order for it not to get unrealistically 'mixed' with level environment. I made a small ent_morph solution but real solution should have a variable that places/displaces the model to the center/left/right of the lane his positioned in.

Any feedback on what should be changed & modified is welcome.









http://i64.servimg.com/u/f64/11/34/97/23/shot_111.jpg
http://i64.servimg.com/u/f64/11/34/97/23/shot_311.jpg


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