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1) Reduce the radius (and maybe the strength) of exploding cars.
That makes sense. Another friend mentioned on IndieDB that the explosions can be a bit much, particularly in weak spot. Something like that affects gameplay quite a bit, I think, so would other people also like to see the strength and/or range of explosions reduced?
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2) I think that you explode too fast, try some different values there, too.
That was also mentioned before, and I completely forgot. The whole purpose of players not dying instantly is to give them a chance, so I'll see what I can do to increase that chance without letting them go too far out the ring.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!