function place_axt()
{
proc_mode = PROC_LATE;
while(player != NULL)
{
vec_set(dein_entity.x,camera.x);
vec_to_angle(dein_entity.pan,camera.pan);
vec_set(dein_entity.pan,camera.pan);
wait(1);
}
}

action dein_player()
{
ent_create("dein.mdl",nullvector,place_axt);
// dein player code
}