Hey guys!

Nice to see some more responses while I was out at a Halloween party grin

Yesterday after seeing Germanunkol's suggestion I made the shockwaves bigger. Sending the dust further didn't look too nice, so instead I've added an additional shockwave effect (nothing fancy, but it looks pretty good IMHO).

Camera suggestions make sense. Explosion should be kept in view for at least a little while, and camera motion should perhaps be softened. I'll see what I can do laugh

I'm working on victory conditions right now. They'll hopefully be done by the end of tomorrow -- enforcing the conditions isn't hard, but I want some sort of victory/statistics screen at the end of a round as well as more menu options, so I don't know how long that'll take.

I'll probably take this opportunity to add a start-up menu (as opposed to going straight into a game with a pause menu). It has to happen sooner or later to accommodate for offline and online multiplayer modes, structured rounds, and so on. I think I might have a separate "free mode" that is more like what we have right now, where players can be added/removed arbitrarily, mutators switched on and off, and so on with some additional options as they become relevant (like changing levels).

Map editor is a good idea. I was going to make one anyway, but simply as a tool for myself for making levels that fit with my style and work hand-in-hand with my physics code. Including a (perhaps simplified -- we'll see) map editor for everyone else sounds like a great idea, though. I like the idea of being able to paint it all together.

Mutator ideas sound great. They shouldn't be hard to add at all. The more the merrier, really, since as long as I make the mutator menu easy to navigate people will just ignore the ones they don't like, and they might find some really awesome combinations I never thought of.

Two mutators I'd like to put in are "barriers" and "buttons":
  • barriers -- the edges to the danger zones are blocked by barriers. For game modes like tag where there are other means to increase your score, being able to knock players out of bounds may be too much of a distraction. Barriers remedies this so players can focus on chase and avoidance.
  • buttons -- each player has a button on their behind. If their behind is bumped by another car they'll explode. Possibly best played in conjunction with barriers to prevent players being blasted out of bounds by the car they just detonated.
@KarBoom: It's looking like the next release will use this as its title. Hopefully I can get a lot done this week and we'll have something nice this Friday laugh Map editor will almost certainly NOT be done this week (perhaps won't even be started on depending on how long other things take).

Loving the feedback, everyone. And thanks again for the video, darkinferno!

Jibb


Formerly known as JulzMighty.
I made KarBOOM!