Ok so perhaps it's also me , so i must stop
!
@darkinferno :
You can find theses infos on the new features description :
Integrated Lightmapping via Illuminate Labs' Beast. Documentation.
Automatic generation of lightmap UVs (mesh import setting).
Terrains use the same solution and gain a whole new look when used with skylight.
You no longer use special "Lightmapped" shaders; all shaders that interact with lighting can handle lightmaps. Dynamic shadows from characters mix with lightmaps properly. So no problem you'll have terrain and levels with lightmaps OK , and that's work in combination with shaders !
Oetherwise, go to their forum and ask them !
If you upgrade that a big big amount of money; and the difference is too small like 800 Euros for A8 Pro that is only 300 Euro difference to Unity Pro that costs 1100 Euros.
I think i wouldn't hesitate to buy Unity Pro instead, for the price you'll have a complete today next gen engine with Deffered shading already integrated with their last technology (some sort of shaders pass by surface) and a AAA Lightmapper !!! All that with top nocth integrated terrain editor etc ...
And don't forget their are some others really cool things like :
- Tree generator
- New CharacterMotor script for use with CharacterControllers.
Proper movement on slopes and steps without loosing grounding ...
- Surface shaders
- Soft particles
etc ...
Well just my personnal opinion !