Quote:
To have the same block-elumination in gamestudio, you would need
to be able to alter each of the 6 block sides brightness
seperately.
that shouldn't be a big problem. i think you could do a simple shader that applies vertex colors that get stored in one of the many uv-sets.

hm... i think procedural world generation is really worth looking into for indie developers who don't have an army of graphic artists. laugh everything could be done procedurally. terrain, plants, buildings, cities,...