nice! so what's your plan to get this working with huge worlds?
i think it will get a bit more complicated then.
the mesh generation method looks more simple to me and a lot more promising performance-wise. i tried to work on it but i am totally out of routine with gamestudio and got stuck at the first small hurdle.
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=342595#Post342595