Hello team,

I've uploaded the gameplay video of the chapter 3, level 8 to SkyDrive.

The gameplay for this level is based on three things:

1. The main potion/spell mechanics are changed: all potions that player can use in the particular level will be scattered across that level & player must find & pick them up if he wishes to use them.
2. Player must pick up the exit door key in order to finish the level.
3. Player must pick every bonus item in the level in order to finish it.


What the currant version of the level's gameplay demand in terms of code:

1. Code that would lower the doors of the opened cage, locking the guards inside it (the movement itself can be animated, not coded, if that is easier).

I believe that this is everything that needs to be coded for this level.
All suggestions are welcome smile

Pavle Nikolic
>Ganderoleg<


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