I have uploaded gameplay video of the chapter 3, level 5 to SkyDrive.

The gameplay for this level is based on three things:

1. Player has an >illusion< potion that he gained in the level from the wizard (mouse).
2. Player can use >illusion< potion two times (there could be a small number next to each potion thumbnail indicating how many times potion can be used).
3. Player must pick up every bonus item in the level in order to finish it.

What the currant version of the level's gameplay demand in terms of code:

1. Classic rotating doors that opens without the switch.
2. Sliding doors that must be opened/closed with the switch but without the need to stand on the switch. There should also be an option to make the doors auto-close.
3. Enemy awareness code solution that would enable the enemy to spot player if he is at the certain distance from him & to go after the player. Same routine should be applied if enemy sees the player's projection (illusion potion). Enemy should not react if player is at reasonable distance behind him or if layer is over his head (gravity switch).
4. Code solution that would not allow finishing of the level unless both BJ & LJ are present near the exit.

All suggestions are welcome smile


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