Yes the overpainted picture show that simplified lightmaps can make the level clearer. Perhaps give a very short range to spots lights, and keep only one directionnal light for all the room ? And by simply change the main directionnal light direction , you can avoid having too many light map shadows on screen :
In Uncharted , the main floor and walls where the player will go are not covered by lot of shadows to keep things clear !
A point i found is the colors of lights : The green seems to come from the gems on the wall : make them light with a small radius, they should not lighten the room only the wall. And for the red color, why red ? i htink it's more appropriate for some fire camp or in a submarine, or a total magic level ! Here it begins to be 2 special colors : red and green , for design don't mix too much unrealistic colors ,unless it's a really magic level !
Juts my personnal taste only, each people have it's own taste always,each of us will see the perfect game in a different way ! so don't take account a lot from my suggestions or other people suggestions
Well , even like that , it's good and the actual lightmaps make it looks professionnal. Keep up the good work !